NEWS

The research project "ImGame" is concluding with the development of a game

Researchers from Vidzeme University of Applied Sciences (Latvia), Pro Progressione (Hungary) and Municipality of Tripolis (Greece) have completed the project ImGame in the framework of Creative Europe’s research program. ImGame is an innovative digital environment that interweaves the fields of serious gaming and immersive aesthetics. It serves as a dissemination tool to interactively demonstrate the research results concerning the phenomenon of immersiveness in contemporary art.

"Globally, it is one of the very few playful and educational media that teaches the history of contemporary art, informs about its antecedents, its conceptual background, and the network of related ideas. ImGame invites the user to dive into the immersive stylistics used in new media art. It helps build a new and currently underrepresented category of serious art games and explains the rich intertextual context of digital artefacts today," says scientific supervisor Ph.D Ieva Gintere.


ImGame uses the concept of immersion that is generally defined as a viewer forgetting the real world outside of the virtual environment for a moment and by a sense of being in a make-believe world. The VR environment offers a digital art gallery and a playground to discover particularities of contemporary artworks and their cultural context.

The newly created VR environment ImGame intends to transfer knowledge about contemporary artistic thought to the public not just to the connoisseurs of art. The project has developed technological knowledge (node-based shader creation workflow for A-Frame) and thus offers the possibility for young creative engineers to create multi-platform interactive experiences without the need to have programming skills. Next to the prototype of ImGame, two research articles have been published to represent the results. The authors have disseminated the results in five international conferences. The project has supported three young digital artists’ creative activities – Alvis Misjuns (Latvia), Kristóf Szabó (Hungary), and Vasilis Georgakopoulos (Greece).

About the project:  ImGame – An Innovative Digital Environment Based on Research with Elements of Immersive Aesthetics and Serious Gaming No. 101054570 (2022-2025)

Funded by the European Union (Creative Europe Programme). Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Commission. Neither the European Union nor the granting authority can be held responsible for them.

Project results:

Q1 article (open access e-journal): Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame Project: a Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. International Journal of Game-Based Learning, W. H. Tan, ed., vol. 14(1), available here.

Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame: An Immersive Educational Environment to Teach Contemporary Art. Proceedings of the 16th International Conference on Computer Supported Education, May 2nd-4th, 2024, Angers (France).

Reports in international scientific conferences and seminars

1. Gintere, I., Rovithis, E., Bakk, Á. K., Misjuns, A. (2024). ImGame: An Immersive Educational Environment to Teach Contemporary Art. Proceedings of the 16th International Conference on Computer Supported Education, May 2nd-4th, 2024, Angers (France).

2. Gintere, I. (2024). Projects of Serious Art Gaming: New Concepts and Trends. International Scientific Conference «Society. Technologies. Solutions» (STS), Vidzeme University of Applied Sciences, Valmiera, April 12th, 2024.

3. Gintere, I. (2023). Insights of the ImGame project in the European Science Night at the Vidzeme University of Applied Sciences, Valmiera, September 29th, 2022.

4. Gintere, I., Misjuns, A. (2022). The ImGame project: Refinements to the Theory of Immersive Aesthetics and Innovation in Serious Art Gaming, UNLOCK conference November 28th-29th, 2022. Extended abstracts in the UNLOCK proceedings.

5. Misjuns, A., Cīrulis, A. (2024). Creation of virtual reality experiences for the web: shader programming for artists. The 11th IEEE Workshop on Advances in Information, Electronic and Electrical Engineering (AIEEE), Valmiera, June 14th.

6. Gintere, I. (2024). ImGame results presented at the doctoral school of Institut National de Recherche pour l’Agriculture, l’Alimentation et l’EnvironnementParis, October 22nd, 2024.

7. Final seminar at Vidzeme University of Applied Sciences, May 6th, 2025.

ImGame prototype: https://imgame.va.lv/

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Vidzeme University of Applied Sciences students set out to discover the historical traces of military heritage

A week before the anniversary of the restoration of Latvia's independence, students of Vidzeme University of Applied Sciences together with researchers of the VA#MILT project went on an exploratory trip to Latgale, visiting various sites, the research of which provided relevant and important information about Latvia's recent history.

During the trip, the students visited several sites of historical interest, including the Smārde swamp partisan bunkers, the Grīvas massif, the Daugavpils fortress and the Abrene rooms. These stops gave an insight into Latvia's history and military defence during the Cold War. To make the trip not only interesting and entertaining, but also useful, the participants received significant support from military heritage researchers, trip leaders - Vidzeme University of Applied Sciences lecturers Iveta Druva- Duvaskalne, Ilze Grīnfelde and Tālis Pumpuriņš, as well as local guides.

The researchers shared with the students what they had already researched and encouraged them to look into the potential and problems of military heritage. In addition to the excursions, the students also conducted a survey of local residents to find out their views and experiences of these historic sites and their significance today. Such a survey helped to better understand the public's attitudes towards the history of the region and raised students' awareness of the preservation of Latgale's cultural and historical heritage. The information obtained will be used in the study "Socio-economic value of the military heritage of the Soviet occupation period on the territory of Latvia from the point of view of stakeholders: to preserve or to forget?".

This trip was part of the activities of the students of Vidzeme University of Applied Sciences, which promote both academic development and interest in Latvian history and culture, as well as encourage active involvement in social life.

This research is funded by the Latvian Council of Sciences, project "From Soviet military legacy to heritage: Stakeholder perspectives on socio-economic values of sites in Latvia (VA#MILIT)”, project No. lzp-2024/1-0565.

militārā projekta vizual

Linda Veliverronen

Project Manager, Lead Researcher

E-mail: This email address is being protected from spambots. You need JavaScript enabled to view it.

 

MSCA doctoral fellow İlker Gül presented his research at the 6th Conference on Managing Tourism Across Continents

As part of the VIMAS project, guest doctoral researcher İlker Gül presented his developing paper titled “A Framework for Categorizing Public Goods in Nature-Based Tourism” at the 6th Conference on Managing Tourism Across Continents (MTCON’25), held in Istanbul from April 30 to May 3, 2025.

The session was chaired by Prof. Sara Dolnicar, editor of Annals of Tourism Research, and provided a valuable platform for discussing how public goods are defined, categorized, and delivered within the context of nature-based tourism.

İlker Gül commented about his experience: "MTCON offered a valuable platform for attending various sessions, workshops, and keynote speeches. I had the opportunity to meet with leading researchers Sameer Hosany and James F. Petrick, editor of the Journal of Travel Research. We exchanged ideas on sustainability and how it may shape travel and tourism activities in the future. Moreover, the conference experience reshaped my developing paper, and I restructured it with a more tourism-based approach for public goods. This conference also helped me gain insights into current trends in tourism research and develop a broader perspective for my future academic work."

The project "Visitor monitoring and management in protected and recreational areas: new challenges, novel solutions for the Anthropocene (VIMAS)" aims at developing more efficient governance of nature areas for tourism and recreation, in the best way possible for biodiversity, people’s quality of life and business development. This will be achieved through research about smarter monitoring methods, improved visitor management and more inclusive governance.

E³UDRES² Intensive I Living Labs: 2025 From Art to Extreme: Unmasking Harm in Creative Industries

From 15 to 19 September E³UDRES² alliance will organize Intensive I Living Labs with topic  "From Art to Extreme: Unmasking Harm in Creative Industries".
Are you ready to explore the power of creative media and make a real difference? The E³UDRES² Intensive I Living Lab comes back in September 2025 and invites you to investigate the powerful influence of creative media, uncovering both its bright and dark sides. You'll collaborate in international and interdisciplinary teams to expose the dangers in various media content and develop innovative strategies to counter harmful narratives, such as misinformation, fake news, violence and radicalization.

The programme focuses on real-world challenges within creative industries. Using a Design Thinking approach, you will work together to create solutions that promote positive media practices and foster a more inclusive and empathetic society.

Deepen your media knowledge, improve your collaboration and problem-solving skills and make a meaningful difference. Join us in this exciting journey to unmask harm in creative industries and harness the power of media for positive change. Apply now and be part of the solution!

3 Reasons for joining the Intensive I Living Lab:

✅ You get to know new people from different countries, cultures and disciplines

✅ You work on real challenges submitted by businesses or other institutions, helping to further develop European regions

✅ You'll get to improve skills like analytical thinking, problem-solving abilities, creativity and intercultural communication

More info: Intensive I Living Labs 2025 | E³UDRES²

Apply here: Intensive I Living Lab 2025: Registration | E³UDRES²
Ekrānuzņēmums 2025 05 07 094518

Workshop "Strategies of Success in Getting Funding for Research Projects"

The E³UDRES² Alliance is organising at Vidzeme UAS, Latvia from 4 - 6 June 2025 a workshop entitled "Strategies to enhance the E³UDRES² alliance rate of success in getting funding for research projects".

Content and Target Groups

The workshop is organized by the task force "Research and Knowledge Users" with the aim to share information on open research grant project calls within E³UDRES² research areas and proposal writing tips and tricks, as well as to gather feedback from other researchers on how to improve proposal writing even more. All members of the E³UDRES² Research Centres of Excellence, as well as the entire community of researchers from all E³UDRES² partner institutions are invited to participate.

During the workshop participants will visit Vidzeme UAS's laboratories and Open Innovation Hubs, meet regional stakeholders, learn about the open research calls from the Latvian Council of Science experts, share their proposal writing experience and more. There will be time slot dedicated, for the E³UDRES² Research Centres of Excellence and the Alliance's community of researchers, to work on project ideas and initiatives.

REGISTER HERE

The detailed programme can be found below:

program workshop eudress

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Vidzeme University of Applied Sciences

Cēsu street 4, Tērbatas street 10, Valmiera, LV-4201, Latvija

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